STANDALONE NPC Control | Optimize NPC Control Script

SaifNeon

SaifNeon

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NPC Control | Optimize NPC Control Script
Hello, I’m Emir. While creating my own FiveM package, I came across an NPC control script. However, this script had extremely high resmon values (ranging from 0.07 to 0.15), which negatively impacted server performance. When I examined the code, I noticed that some parts were performing unnecessary operations and could be optimized. Additionally, after searching online, I couldn’t find a properly optimized and well-functioning NPC control script.

For this reason, I restructured the script from scratch to achieve the best possible optimization. With the improvements I made, I managed to reduce the resmon values to 0.00-0.02. Besides optimization, I also made several enhancements and additions to ensure the script runs more stable and efficiently.

** <script class="js-extraPhrases" type="application/json"> { "lightbox_close": "Close", "lightbox_next": "Next", "lightbox_previous": "Previous", "lightbox_error": "The requested content cannot be loaded. Please try again later.", "lightbox_start_slideshow": "Start slideshow", "lightbox_stop_slideshow": "Stop slideshow", "lightbox_full_screen": "Full screen", "lightbox_thumbnails": "Thumbnails", "lightbox_download": "Download", "lightbox_share": "Share", "lightbox_zoom": "Zoom", "lightbox_new_window": "New window", "lightbox_toggle_sidebar": "Toggle sidebar" } script>
:pushpin:
Features and Improvements:**​

  • FPS-based optimization → Dynamically adjusts vehicle and pedestrian density based on players’ FPS.
  • Invisible vehicle and NPC cleanup → NPCs and vehicles that have been off-screen for too long are automatically removed.
  • Maximum spawn limits → Prevents NPCs and vehicles from spawning beyond the specified limit.
  • Traffic congestion prevention → Stops vehicles from accumulating in specific areas, ensuring smoother traffic flow.
  • Smooth deletion effect → Vehicles and pedestrians do not disappear suddenly; instead, they are gradually removed from the scene in a realistic manner.
  • Low resmon usage → The script minimizes unnecessary loops and processes, keeping resmon values as low as possible.
  • Player vehicle protection → The cleanup process does not affect players’ own vehicles.
  • Smarter spawn distances → NPCs and vehicles are spawned at optimal distances based on players’ field of view, reducing unnecessary processing load.
  • Traffic Spawn Control → You can control the spawn of the vehicles you want.
  • Player Steady State Features → Player is considered to be stationary if they move under 5 units Intensity is reduced by 50% while in steady state Steady state check every 2 seconds More aggressive clearing while in steady state
  • Smart Spawn System → 30% chance to spawn when stationary 70% chance to spawn when moving Distance based spawn control FPS based spawn optimisation.
  • And many more features…
Let me know if you have any feedback or suggestions!


Code is accessibleYes
Subscription-basedNo
Lines (approximately)200+
Requirementsnone
SupportNo

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Ekran görüntüsü 2025-03-15 090948
 
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