STANDALONE [ ESX/QB/QBOX ] xrb-Hunting

SaifNeon

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[ ESX/QB/QBOX ] xrb-Hunting

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  • Animal Skinning: Allows players to skin specific dead animals found in the game world using ox_target.
  • Loot System: Rewards players with configurable amounts of meat and a chance-based skin drop upon successful skinning, managed via ox_inventory.
  • Required Tool: Skinning action requires the player to possess a specific, configurable item (e.g., skining_knife) in their inventory.
  • Sell System: Includes a configurable NPC ped (with model, location, and map blip) where players can sell their gathered hunting products for cash at predefined prices.
  • Progress & Interaction: Utilizes ox_lib for a visual progress bar during the skinning animation and provides clear notifications (with framework fallbacks).
  • Dual Framework Compatibility: Designed to work seamlessly with both QB/QBOX and ESX frameworks – easily switchable via a setting in the config.lua file.
  • Highly Configurable: Allows easy modification of skinnable animals, meat/skin item names, drop amounts/chances, item sell prices, the required skinning tool, NPC details, and animation settings through the config.lua.
  • Dependency Integration: Built specifically for use with modern resources like ox_lib, ox_target, and ox_inventory.
 
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