SaifNeon
Administrative
Universal Police & EMS Menu (ox_lib)
Hello, I wanted to provide a clearer description this time.
To start, simply download the resource, unzip it, and place it in the standalone folder or any preferred location.
The menu display is dependent on your assigned job role. For example, if you are assigned to the police job, you will see vehicles and items from the following configuration:
Config.GetVehicleList = function(job)
Config.GetShopItems = function(job)
if job == ‘police’ then
Similarly, for the ambulance job, you would see corresponding vehicles and items with the following configuration
elseif job == ‘ambulance’ then
Config.GetShopItems = function(job)
Access to these menus is restricted to specific locations, so you need to be within the radius of one of the zones defined in:
Config.SpawnLocations = {
To adjust the interaction distance for shops or vehicles, you can modify the following in client.lua
local function IsNearSpawnLocation()
if #(playerCoords - vector3(location.coords.x, location.coords.y, location.coords.z)) < 150.0 then
local function IsNearShopLocation()
if #(playerCoords - vector3(location.coords.x, location.coords.y, location.coords.z)) < 150.0 then
Common Interaction Menu for Emergency Services
There is also a common interaction menu available for emergency services roles, which includes various actions like cuffing, escorting, and reviving players.
Next update will include label ability for items, forgot about that.
(5.5 KB)
Hello, I wanted to provide a clearer description this time.
To start, simply download the resource, unzip it, and place it in the standalone folder or any preferred location.
The menu display is dependent on your assigned job role. For example, if you are assigned to the police job, you will see vehicles and items from the following configuration:
Config.GetVehicleList = function(job)
Config.GetShopItems = function(job)
if job == ‘police’ then
Similarly, for the ambulance job, you would see corresponding vehicles and items with the following configuration
elseif job == ‘ambulance’ then
Config.GetShopItems = function(job)
Access to these menus is restricted to specific locations, so you need to be within the radius of one of the zones defined in:
Config.SpawnLocations = {
To adjust the interaction distance for shops or vehicles, you can modify the following in client.lua
local function IsNearSpawnLocation()
if #(playerCoords - vector3(location.coords.x, location.coords.y, location.coords.z)) < 150.0 then
local function IsNearShopLocation()
if #(playerCoords - vector3(location.coords.x, location.coords.y, location.coords.z)) < 150.0 then
Common Interaction Menu for Emergency Services
There is also a common interaction menu available for emergency services roles, which includes various actions like cuffing, escorting, and reviving players.
Next update will include label ability for items, forgot about that.
(5.5 KB)