STANDALONE ESX/QB Core] Realistic drunk effects FiveM script

SaifNeon

SaifNeon

Administrative
Credits
45,259

Alcohol Effects


:pushpin:
Description

  • 14 different alcohol usable items (vodka, beer, whiskey, etc.)
  • Realistic visual and physical effects (progressive drunkenness, impaired movement, blackouts)
  • Thirst management (dynamic hydration per sip)
  • Smooth animations (holding bottles, drinking, stumbling)
  • OX Inventory compatibility (custom items, props and icons)
  • Sip system (multiple sips per bottle for enhanced realism)
  • Drunk driving (vehicle swerving, random braking)

:sparkles:
Features

1. Alcohol Consumption

  • Sip-by-sip drinking with synchronized animations
  • Props
  • Increased thirst after consumption (configurable)

2. Drunkenness Effects

  • 3 intoxication levels: mild, moderate, severe
  • Impaired movement (staggering, random falls)
  • Visual effects (blur, distortion, impaired vision)
  • Blackouts when overconsuming

3. Hangover Management

  • After-effects (dizziness, headaches)
  • Gradual recovery

4. Drunk Driving

  • Steering deviation
  • Random braking
  • Excessive honking (when heavily drunk)

5. Compatibility

  • OX Inventory (custom items + icons)
  • Standalone
  • Standalone (only 1 thing to change → thirst level, the line is already ready)
  • ESX
  • QBCore
  • Multilingual (French, English)

:dart:
Requirements


:gear:
Configuration

  • Modify config.lua to adjust:
  • Effect duration
  • Bottle threshold for effects
  • Sips per bottle
  • Drunkenness intensity
  • Thirst added per consumption

:scroll:
Commands

  • /alcoholstatus → Check current alcohol level
  • /resetalcoholeffects → Reset effects (admin)

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