
SaifNeon
Administrative
- Credits
- 45,259
Alcohol Effects
Description

- 14 different alcohol usable items (vodka, beer, whiskey, etc.)
- Realistic visual and physical effects (progressive drunkenness, impaired movement, blackouts)
- Thirst management (dynamic hydration per sip)
- Smooth animations (holding bottles, drinking, stumbling)
- OX Inventory compatibility (custom items, props and icons)
- Sip system (multiple sips per bottle for enhanced realism)
- Drunk driving (vehicle swerving, random braking)
Features

1. Alcohol Consumption
- Sip-by-sip drinking with synchronized animations
- Props
- Increased thirst after consumption (configurable)
2. Drunkenness Effects
- 3 intoxication levels: mild, moderate, severe
- Impaired movement (staggering, random falls)
- Visual effects (blur, distortion, impaired vision)
- Blackouts when overconsuming
3. Hangover Management
- After-effects (dizziness, headaches)
- Gradual recovery
4. Drunk Driving
- Steering deviation
- Random braking
- Excessive honking (when heavily drunk)
5. Compatibility
- OX Inventory (custom items + icons)
- Standalone
- Standalone (only 1 thing to change → thirst level, the line is already ready)
- ESX
- QBCore
- Multilingual (French, English)
Requirements

- (for items)
Configuration

- Modify config.lua to adjust:
- Effect duration
- Bottle threshold for effects
- Sips per bottle
- Drunkenness intensity
- Thirst added per consumption
Commands

- /alcoholstatus → Check current alcohol level
- /resetalcoholeffects → Reset effects (admin)